So, I have been using the Wii in my library for the past 4 days and it has gone well. I must say my favorite games are those which are multiplayer and the students either collaborate or compete against each other.
In Just Dance 2 — I have 4 controllers and students try to copy the hand movements of the on-screen dancer. The person who does this most like the on-screen dancer is the winner. What is really great is that students are not waiting to use a controller. They are just enjoying the dancing, and following the moves without the need to use a controller. This has happened in K-3. Students who are normally quite shy are getting right in the middle and dancing their hearts out!
Mario Cart — this is a wildly popular game
and I was fortunate to be able to borrow this game and 4 wheels. Instruction is simple, and before too long beginners easily surpass older players. Students can work as a group team or have versus matches. Although it is competitive, the students compliment each other and good sports.
Why are there Wiis in the library you ask?
Students read over 80K pages this April and as a result I promised a chocolate party. Well a chocolate party was not enough, so I decided to borrow some Wiis.
What is also great about the Wiis is the students taking on the role of teacher for each other. In some cases, they know the games better than I do and are able to aid their fellow classmates in understanding and being successful at the game. The best part is when a quiet detached student shows another student how to play a game.
- Wii in the Classroom Website — Articles and some great activity sheets
- TeachHub Article: Wii in the Classroom
- New Tech Tools for Young Scientists
- How to Use Wii in the Classroom
- Wii in Physical Education
- Wii in Education — Ways to use in classroom and physical ed
- Turn your Whiteboard into a WiiBoard