Posts Tagged ‘wii’
So, I have been using the Wii in my library for the past 4 days and it has gone well. I must say my favorite games are those which are multiplayer and the students either collaborate or compete against each other.
In Just Dance 2 — I have 4 controllers and students try to copy the hand movements of the on-screen dancer. The person who does this most like the on-screen dancer is the winner. What is really great is that students are not waiting to use a controller. They are just enjoying the dancing, and following the moves without the need to use a controller. This has happened in K-3. Students who are normally quite shy are getting right in the middle and dancing their hearts out!
Mario Cart — this is a wildly popular game and I was fortunate to be able to borrow this game and 4 wheels. Instruction is simple, and before too long beginners easily surpass older players. Students can work as a group team or have versus matches. Although it is competitive, the students compliment each other and good sports. (Pic Source)
Why are there Wiis in the library you ask?
Students read over 80K pages this April and as a result I promised a chocolate party. Well a chocolate party was not enough, so I decided to borrow some Wiis.
What is also great about the Wiis is the students taking on the role of teacher for each other. In some cases, they know the games better than I do and are able to aid their fellow classmates in understanding and being successful at the game. The best part is when a quiet detached student shows another student how to play a game.
Wii in the Classroom Website — Articles and some great activity sheets
Wii in Education — Ways to use in classroom and physical ed
Justin Hoenke, Teen Librarian at Cape May County Library, guest posts at Library Garden with 5 Reasons why you should be gaming in your Library. If you’re considering video game programs or circulating video game collections in your library, you will want to check out this article for Hoenke’s reasons:
- Welcome to the 21st Century!
- Gaming builds community.
- You will see all sorts of new people in your library.
- You couldn’t ask for an easier way to get teens interested in the library.
- The initial cost may be high, but the return investment is priceless.
Now Justin is looking at a public library, but these reasons are just as important in School Libraries. If we are trying to transition libraries into learning commons, then it is imperative that we get to where the students are. Students are doing more with games than simply playing them.
This past April, to coincide with School Library month, I did a schoolwide read-a-thon. We are a small K-3 building and we (staff and students) read over 83K pages. The reward (the goal being 30K) is a Chocolate party. During each library class for the next cycle (6 days), students will have a chocolate party. Included in this chocolate party is moi dressed as a fairy. Not to mention wii and board games. I have heard a lot about gaming in the library and the utilization of games in education. Well, I am putting this to the test this week and a day. We shall see how it goes.
I have a plan. Thankfully, our Library System has Wiis to borrow as well as games. So I have 2 Wiis (8 controllers) and 4 wheels for Mario Cart. Each Wii will be a center and at the remaining tables will be board games. Each of these activities are all about collaboration and using the strengths of each other to complete a goal. Another goal is to have students who do not have this technology at home experience it – not to mention proper behavior during games (good sportsmanship and empathy).