Gamification

  • Choose Your Own Booktalk
    Book Reviews,  Booktalks,  eBooks,  Gamification

    CROB: Choose Your Own Booktalk

      During the pandemic I started to explore the best way to connect books with students.  This led to some creative ways to share books with students.  I have always found that standing and delivering content leads to comatose students.  If I could come up with a way to engage student during the booktalk I may just increase engagement.  So I have used several techniques and edtech solutions.  Choose Your Own Booktalk (CROB) One such solution was borrowed from a favorite book of mine which I call CROB or Choose Your Own Booktalk (Click link to see an example).  How many of you loved Choose Your Own Adventure books as…

  • Gamification,  Web 2.0

    Gamification in the Library

    There are so many ways to gamifiy your library and some of my favorite ways to do this include several relatively new tools.  I like to use scavenger hunts, QR codes, augmented reality, and classroom management tools to engage my students. “The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games that make those games fun and motivate players to continue playing, and…