• edtech,  Web 2.0

    It is beginning to look like CREATE-MAS!!

    I love the holidays and I wanted to give a gift to everyone! Welcome to the 14 Days of Create-Mas!! I love educational technology and literacy so I decided to combine them both. It is that time of year again where I take some time to share some of my favorite tools, resources, and creative ways to use technology and literacy.  With each reveal of a new website/resource/idea.   This concept was first introduced to me in 2019 by Ryan and Brian from the Check this Out Podcast. Quite a few different educators are continuing this tradition and creating their own versions such as the 12 Days of Chrome-mas, 12 Days…

  • edtech,  Gaming

    End of the Year Review Game Madness

    There are so many options for helping students review content for finals but which ones are the best?  I have used several and below are some of my favorites. Flippity – create your own automatically score tallied Jeopardy Game.  Forever when setting up a Jeopardy game the students will bicker back and forth about the score. Take the frustration out by using Flippity which actually uses a Google Spreadsheet that is published.  The creators of the Jeopardy Game aka Quiz Show also have flashcards which are great for review.  Check them out you will not be disappointed. Socrative & Kahoot! – Competition is helpful when trying to review with students…

  • Google,  Web 2.0

    Google Classroom: Share to the Classroom

    I was very excited about Google Classroom when it first came out and was one of the few that got access pretty early on.  My Tech coordinator was intrigued as was I.  I started to play with it and found I could not do everything I wanted to do: More than One Teacher Online Rubrics (Goobric) Comment on Documents when first created Add students outside my domain I am happy to say that these issues have been fixed.  It is not the robust LMS of something like Schoology but it really gets the job done very relative ease.  Co-teachers can now both be in the class (as educators/admins) within Google…

  • Gaming

    Wii in the Classroom

    So, I have been using the Wii in my library for the past 4 days and it has gone well. I must say my favorite games are those which are multiplayer and the students either collaborate or compete against each other. In Just Dance 2 — I have 4 controllers and students try to copy the hand movements of the on-screen dancer. The person who does this most like the on-screen dancer is the winner. What is really great is that students are not waiting to use a controller. They are just enjoying the dancing, and following the moves without the need to use a controller. This has happened in…