• Gamification,  Web 2.0

    Gamification in the Library

    There are so many ways to gamifiy your library and some of my favorite ways to do this include several relatively new tools.  I like to use scavenger hunts, QR codes, augmented reality, and classroom management tools to engage my students. “The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games that make those games fun and motivate players to continue playing, and…